![]() However, I am curious about the depth and breadth that this PbP game has. Mikeftrevino wrote: I'm sure the Amulet of Yendor is not at the bottom of every game. So! Would the forums be interested in a roguelike-inspired play-by-post game actually designed for play-by-post play right here on the Paizo forums? Sound good? Sound crazy? we are talking about a roguelike, after all. In terms of complexity, the game would be a fairly simple one by "tabletop RPG" standards - but not without depth. The rules would be published right here on the forums (and in PDF form, for anyone who wants to run a game), and I myself would be hosting the games for groups of perhaps 1-3 players (each required to post at least once per day, etc). and also in that the GM would behave more like a "computer script" than a "dungeon master." The reason for this is simple: this new (and completely free-for-everyone) Play-by-Post Forum game would not only serve you as a fun game to play (and to spectate on), but it would serve me, as a publisher, as an avenue with which to test some mechanics and ideas that I'm developing for a couple of projects down the road. The game would be modeled more after a turn-based PC or console RPG, in that the emphasis is on gameplay, resource management, replay value, strategy, and combat. ![]() It would have a strong emphasis on dungeon crawling, exploring, resource management, problem-solving, and - of course - tactical combat and monster-fighting. ![]() This would NOT be a "tabletop roleplaying game," but rather a "tactical, play-by-post, dungeon crawl RPG" (with heavy roguelike elements, for those of you familiar with the genre). ![]() What I'm proposing is a unique and wholly NEW (and also free) game designed for playability right here on the forums. Let's get this out of the way: this idea IS about a Play-by-Post Forum game, but it's NOT about the Pathfinder Roleplaying Game or any other published RPG (or even about tabletop gaming in general. This thread should serve as an "interest check" with regards to exploring something a little different in terms of play-by-post games. This thread isn't really about Abandoned Arts, though (but knowing that I represent an RPG publisher might shed some light on the "why" behind this strange little idea read on). If you don't know who I am: I'm the guy that writes this stuff. The first two are nasty because of arrows of dispersal and smite targeting respectively while frogs are apparently just big ol' douche bags in crawl and are likely to spawn during the awkward period in which you're outgrowing your first spell book but you still have quite a few turns to go before your god gift books kick in.My name is Daron. Really, the things that worry me most when getting mages of all stripes off the ground and running are probably centaur packs, orc priests, spiny frogs and Prince Ribbit. It's quite a safe tactic and the only times he's ever really gotten me are when I was sloppy and was waltzing around as a wounded dark elf. I like to just try the one cloud/evaporate and if the spell fails I summon a chump blocker to eat his projectiles so I can leg it for the stairs in relative peace. One thing to keep in mind is that Sigmund pretty much has no defenses whatsoever, so if you are level 2 or 3 and have access to Evaporate or Mephitic Cloud you can often score some easy xp off a cheap kill.
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